Air Magic

Normal

Expert

Master

Grand Master

Wizard Eye

1 SP

Causes Automap to reveal location of creatures (1 hour per skill)

Location of Treasure

Other points of interest

Spell point cost = 0

Feather Fall

2 SP

Slows falling rate to prevent party from taking damage - Duration is 5 minutes per skill

Duration 10 minutes per skill

Duration 1 hour per skill

Faster recovery

Air Resistance

3 SP

Increases party's resistance to Air magic by 1 point per skill. Duration is 1 hour per skill

2x Resistance

3x Resistance

4x Resistance

Spark

4 SP

Fires 3 balls of lightning that bounce around till they hit or dissipate. Each does 2 points damage +1 per skill

Faster recovery, shoot 5 balls

Even faster recovery, shoot 7 balls

Fastest recovery, shoot 9 balls

Jump

5 SP

Party makes a high leap but takes no damage

Faster recovery

Even faster recovery

Shield

8 SP

Half damage from missiles, Duration is 1 hour plus 5 minutes per skill. Outdoor only spell

Duration is 1 hour plus 15 minutes per skill

Duration is 1 hour per skill

Lightning Bolt

10 SP

Fires bolt of lightning at single target, 1-8 damage per point of skill

Faster Recovery

Even Faster Recovery

Invisibility

15 SP

Party is invisible to creatures, Duration is 10 minutes per skill. Spell will break if party speaks or attacks and it cannot be cast with creatures nearby

Duration is 1 hour per skill

Implosion

20 SP

Targets a single creature, Does 10 damage plus 1-10 per skill

Faster Recovery

Fly

25 SP

Party will fly for 1 hour per skill. Every 5 minutes party is flying caster loses a spell point

No spell point drain

Starburst

30 SP

Area effect of 20 stars that drop down on enemy, each start does 20 damage +1 per skill. Outdoor only spell


Body Magic

Normal

Expert

Master

Grand Master

Cure Weakness

1 SP

Removes any weak conditions from a perty member, Works if weakness is less than 3 minutes old per skill

Works for 1 hour per skill

Works for 1 day per skill

No time limit

Heal

2 SP

Restores health to a single party member. Damage healed is 5 +2 per skill

Healing is 5 +3 per skill

Healing is 5 +4 per skill

Healing is 5 +5 per skill

Body Resistance

3 SP

Increases party's resistance to Body magic by 1 point per skill. Duration is 1 hour per skill

2x Resistance

3x Resistance

4x Resistance

Harm

4 SP

Magical damage on targeted creature, Damage is 8 +1-2 per skill

Faster recovery

Even faster recovery

Fastest recovery

Regeneration

5 SP

Target heals 1 HP per minute spell is active. Duration is 1 hour per skill

Heals 3 points per minute

Heals 10 points per minute

Cure Poison

8 SP

Cures poison effect on party member. Poison has to be less than 1 hour per skill old

Works for 1 day per skill

No time limit

Hammer Hands

10 SP

Gives unarmed party members a bonus to hit and makes attack Body magic

Faster Recovery

Affects entire party

Cure Disease

15 SP

Removes any Disease conditions from a perty member, Works if weakness is less than 1 day old per skill

No time limit

Protection from Magic

20 SP

Gives entire party immunity to Poison, Disease, Stone, Paralyze and Weakness. Protection is from one attack per skill, Duration is 1 hour per skill

Also works for Death and Eradication

Flying Fist

25 SP

Fires a magical fist at target, Damage is 30 +1-5 per skill

Faster Recovery

Power Cure

30 SP

Restores heal to entire party, Hps restored are 10 +5 per skill


Dark Magic

Normal

Expert

Master

Grand Master

Reanimate

10 SP

Raises a zombie from a corpse. Zombie has 20 hps per skill. I dont think he has a time limit and will fight til he is dead or party leaves map

Zombie gets 30 hps per skill

Zombie gets 40 hps per skill

Zombie gets 50 hps per skill

Toxic Cloud

15 SP

Poisonous cloud that targets a creature, Damage is 25 +1-10 per skill

Faster recovery

Even faster recovery

Fastest recovery

Vampiric Weapon

20 SP

Enchants a weapon with Vampiric abilities, Any damage done to creature will return to wielder as health. Duration is 1 hour per skill

Faster recovery

Faster recovery

Enchantment is permanent

Shrinking Ray

25 SP

Reduces the size of a monster so the he deals only half damage. Duration is 5 minutes per skill

Monster does 1/3 damage

Monster does 1/4 damage

Works on entire group of monsters

Shrapmetal

30 SP

Fires a blast of metal in front of caster hitting all monsters in the way. Five fragments, Damage is 6 +1-6 per skill

Faster Recovery, 7 fragments

Faster Recovery, 9 fragments

Control Undead

35 SP

Charms an Undead monster and allows you to control him. Duration is 3 minutes per skill

Faster Recovery, 5 minutes per skill

Fastest Recovery, Spell last until party leaves map

Pain Reflection

40 SP

Cast on a creature this spell will return the amount of damage the creature does to your party back to him. Duration is 1 hour +5 minutes per skill

Affects entire party

Duration is 1 hour +15 per skill

Sacrifice

45 SP

This spell will kill an NPC you have hired, In return the caster will regain all HPs and SPs and removes all adverse magical effects on caster. Gives you a serious reputation hit

Faster recovery

Dragon Breath

50 SP

Strong damage to a single creature and surrounding creatures as well. Damage is 1-25 per skill

Faster recovery

Armageddon

55 SP

Inflicts massive damage to all creatures on the map including your party. Know as the "Town Killer" damage is 50 +1 per skill, can only be cast 3 times per day and only outdoors

Can be cast 4 times per day

Souldrinker

60 SP

Sucks health from all creatures on map and gives it to your party in even distribution. Healing is 25  +1-8 per skill


Earth Magic

Normal

Expert

Master

Grand Master

Stun

1 SP

Knocks target back and forces it to recover, No damage

Stronger Effect

Stronger Effect

Stronger Effect

Slow

2 SP

Halves a targets movement and doubles their recovery time. Duration is 3 minutes per skill

Duration 5 minutes per skill

Creature slows to one quarter movement

Creature slows to one eighth movement

Earth Resistance

3 SP

Increases party's resistance to Earth magic by 1 point per skill. Duration is 1 hour per skill

2x Resistance

3x Resistance

4x Resistance

Deadly Swarm

4 SP

Swarm of insects that attack one creature, damage is 5 +1-3 per skill. Attack is physical

Faster recovery

Even faster recovery

Fastest recovery

Stone Skin

5 SP

Increases AC of target by 5 +1 per skill, Duration is 1 hour +5 minutes per skill

Duration is 1 hour plus 15 minutes per skill

Duration is 1 hour per skill

Blades

8 SP

Fires rotating blade at target, Does 1-9 damage per skill

Faster Recovery

Even Faster Recovery

Stone to Flesh

10 SP

Turns a character from stone to flesh. If character has been turned less than 1 hour per skill

Works for 1 day per skill

No time limit

Rock Blast

15 SP

Shoot magic stone that bounces around, when it hits a creature it explodes doing 1-8 danage per skill. Can damage you

Faster Recovery

Telekinesis

20 SP

Manipulate objects from a distance

Faster Recovery

Death Blossom

25 SP

Area effect magical stone explosion, Damage is 20 +1 per skill. Outdoor spell only

Faster recovery, Damage is 20 +2 per skill

Mass Distortion

30 SP

Increases a targets weight causing internal damage, Damage is 25% of targets health +2% per skill


Fire Magic

Normal

Expert

Master

Grand Master

Torch Light

1 SP

Increases radius of light around party, good for dark dungeons

Stronger Effect

Stronger Effect

Faster recovery

Fire Bolt

2 SP

Shoots a burst of Fire a single creature. Damage is 1-3 per skill

Faster recovery

Even faster recovery

Fastest recovery

Fire Resistance

3 SP

Increases party's resistance to Fire magic by 1 point per skill. Duration is 1 hour per skill

2x Resistance

3x Resistance

4x Resistance

Fire Aura

4 SP

Causes a normal weapon to hit with increased damage, Weapon does 1-6 fire damage in addition to normal damage. Duration is 1 hour per skill

Damage is 2-12

Damage is 3-18

Damage is 3-18 permanent

Haste

5 SP

Reduces party recovery time, Duration is 1 hour +1 minute per skill. Party will be weak when it wears off

Duration is 1 hour plus 3 minutes per skill

Duration is 1 hour plus 4 minutes per skill

Fireball

8 SP

Launches an exploding Fireball that damages an area, Damage is 1-6 per skill. Can damage you

Faster Recovery

Even Faster Recovery

Fire Spike

10 SP

Drops a spike on floor that explodes when creature gets near it. Last 1 minute or until triggered, A caster can have 5 spikes. Damage is 1-6 per skill

Can have 7 spikes, damage is 1-8 per skill

Can have 9 spikes, damage is 1-10 per skill

Immolation

15 SP

Surrounds party with fire that only harms enemies, lasts 1 minute per skill. Damage is 1-6 per skill

Duration is 10 minutes per skill

Meteor Shower

20 SP

Area effect of large falling burning rocks, 16 rocks each doing 8 +1 per skill, Outdoor spell only

Faster Recovery, 20 rocks

Inferno

25 SP

Burns everything including you, damage is 12 +1 per skill. Use this when you know you have the upper hand in a fight. Outdoor spell only

Faster recovery

Incenerate

30 SP

Massive fire damage to single target, damage is 15 +1-15 per skill


Light Magic

Normal

Expert

Master

Grand Master

Light Bolt

5 SP

Fires bolt of light at single target, Damage is 1-4 per skill, Double vs Undead

Faster recovery

Faster recovery

Fastest recovery

Destroy Undead

10 SP

Only work against Undead, Damage is 1-16 per skill

Faster recovery

Even faster recovery

Fastest recovery

Dispel Magic

15 SP

Removes spell effects from all creatures within sight of caster

Faster recovery

Faster recovery

Fastest recovery

Paralyze

20 SP

Temporarily prevents a creature from moving or attacking, Duration is 3 minutes per skill

Faster Recovery

Faster Recovery

Fastest Recovery

Summon Elemental

25 SP

Summons a lesser light elemental to fight for party, Duration is 5 minutes per skill. Caster can only have 1 elemental at a time

Duration is 15 minutes per skill, caster can have 3

Summons Greater light elemental, caster can have 5

Day of the Gods

30 SP

Increases all attributes of your party by 3 times the caster's skill

4 times skill

5 times skill

Prismatic Light

35 SP

Large damage spell, 25 points of damage +1 per skill to single creature, Outdoor spell only

Faster recovery

Day of Protection

40 SP

Simultaneously cast Feather Fall, Wizard Eye and resistance to Air, Body, Earth, Fire, Mind and Water on your party at 4 times skill

Cast for 5 times skill

Hour of Power

45 SP

Simultaneously cast Haste, Heroism, Shield, Stone Skin and Blass on your party at 4 times skill

Cast for 5 times skill

Sunray

50 SP

Single creature damage spell, Damages is 20 +1-20 per skill. Outdoor spell only. Slow recovery

Faster Recovery

Divine Intervention

55 SP

Heals party of all damage, restores all lost spell points and removes all adverse conditions. Can only be cast 3 times per day and ages caster 10 years


Mind Magic

Normal

Expert

Master

Grand Master

Remove Fear

1 SP

Removes any Fear conditions from a perty member, Works if weakness is less than 3 minutes old per skill

Works for 1 hour per skill

Works for 1 day per skill

No time limit

Mind Blast

2 SP

Fires a bolt of mental force at target, Damage is 3 +1-3 per skill

Faster recovery

Faster recovery

Fastest recovery

Mind Resistance

3 SP

Increases party's resistance to Mind ma gic by 1 point per skill. Duration is 1 hour per skill

2x Resistance

3x Resistance

4x Resistance

Telepathy

4 SP

Caster reads mind of target discovering items and gold in its possesion

Faster recovery

Even faster recovery

Fastest recovery

Charm

5 SP

Removes hostile feelings target has toward party, Effect is broken if target is attacked. Duration is 5 minutes per skill

Duration is 10 minutes per skill

Lasts until party leaves the map

Cure Paralysis

8 SP

Cures paralysis effect on party member. Paralysis has to be less than 1 hour per skill old

Works for 1 day per skill

No time limit

Beserk

10 SP

Causes target to go crazy and attack other normally allied creatures. Duration is 5 minutes per skill

Duration is 10 minutes per skill

Duration is 1 hour per skill

Mass Fear

15 SP

All creatures in area flee from your party, Duration is 3 minutes +1 minutes per skill. Will not affect undead

Duration is 5 minutes per skill

Cure Insanity

20 SP

Removes any Insane conditions from a perty member, Works if weakness is less than 1 day old per skill

No time limit

Psychic Shock

25 SP

Delivers a powerful mental attack to target,  Damage is 12   +1-12 per skill

Faster Recovery

Enslave

30 SP

Similar to charm, caster gains control of targets mind. Duration is 10 minutes per skill, will not affect undead


Spirit Magic

Normal

Expert

Master

Grand Master

Detect Life

1 SP

Shows you the number of HPs the target has when right-clicked, Duration is 10 minutes per skill

Duration is 30 minutes per skill

Duration is 1 hour per skill

Displays targets spells

Bless

2 SP

Increases a party members chance to hit in hand to hand and with missiles. Bonus is 5 +1 per skill. Duration is 1 hour +5 minutes per skill

Affects entire party

Duration is 1 hour +15 minutes per skill

Duration is 1 hour +1 hour per skill

Fate

3 SP

Either increases a party members chance to hit or decreases a monsters chance to hit. Effect is 20 +1 per skill. Duration is 5 minutes

Effect is 20 +2 per skill

Effect is 20 +4 per skill

Effect is 20 +6 per skill

Turn Undead

4 SP

Causes all visible undead to flee in terror, Duration is 3 minutes +1 minute per skill

Duration is 3 minutes +3 minutes per skill

Duration is 3 minutes +5 minutes per skill

Faster recovery

Remove Uncurse

5 SP

Cures curse effect on party member. Curse has to be less than 1 hour per skill old

Works for 1 day per skill

No time limit

Preservation

8 SP

Delays death for a party member making them unconscious instead. When spell wears off if character is still damaged beyond unconsciousness they will die. Duration is 1 hour +5 minutes per skill

Duration is 1 hour +15 minutes per skill

Duration is 1 hour +1 hour per skill

Heroism

10 SP

Increases damage a party member does on successful attack by 5 +1 per skill. Duration is 1 hour +5 minutes per skill

Duration is 15 minutes per skill

Duration is 1 hour per skill

Spirit Lash

15 SP

Damages a creature at close range, Damage is 10 +2-8 per skill

Faster Recovery

Raise Dead

20 SP

Raises character from the dead if cast in time which is 1 day per skill. Character will be weak

No time limit

Shared Life

25 SP

Distributes a parties HPs evenly amongst them. Total is equal to current HPs +3 per skill

Total is equal to current HPs +4 per skill

Resurrection

30 SP

Returns a character back to life after thier body has been destroyed. Character will be weak and caster will have very long recovery time


Water Magic

Normal

Expert

Master

Grand Master

Awaken

1 SP

Wakes a party from normal sleep or magical sleep if less 3 minutes per skill

Works for 1 hour per skill

Works for 1 day per skill

Same as master

Poison Spray

2 SP

Sprays poison at 1 creature, Damage is 2 +1-2 per skill

Faster recovery, Fires 3 shots

Even faster recovery, Fires 5 shots

Fastest recovery, Fires 7 shots

Water Resistance

3 SP

Increases party's resistance to Water magic by 1 point per skill. Duration is 1 hour per skill

2x Resistance

3x Resistance

4x Resistance

Ice Bolt

4 SP

Fires bolt of Ice at single target, Damage is 1-4 per skill

Faster Recovery

Faster Recovery

Fastest Recovery

Water Walk

5 SP

Allows your party to walk on water. Duration is 10 minutes per skill. Every 20 minutes spent water walking drains one Spell point from caster

Duration is 1 hour per skill

No spell point drain

Recharge Item

8 SP

Recharges anything that uses charges. Reduces max number of charges by 50% minus 1% per skill

Charge loss is 30% minus 1% per skill

Charge loss is 20% minus 1% per skill

Acid Burst

10 SP

Fires acid at a single target, Damage is 9 +1-9 per skill

Faster recovery

Faster recovery

Enchant Item

15 SP

Enchants normal item with magical enhancments, Chance of success is 10% per skill. You cannot enchant weapons or quest items and item must be worth at least 450

Better enchantments and item must be worth 250

Town Portal

20 SP

Teleports party to central fountain in any town already visited, Chance of success is 10% per skill. Cannot cast when monsters are near

Works when monsters are near

Ice Blast

25 SP

Fires ball of ice in front of caster, The ball explodes into 7 shards when it hits a creature. Each shard does 12 damage +1-3 per skill

Faster recovery, Ball explodes into 9 shards

Lloyd's Beacon

30 SP

Allows you to place a beacon at a spot to return to later. You can have up to 5 beacons, they last 1 week per skill